Saturday, November 30, 2019

BAMF

Any adventurer worth their salt has that one story - that one perfect moment where they said the exact right thing at the exact right time, devastating their foes, rallying their allies, and winning the heart or similar emotional organ of whichever compatible creature was nearby. For a select few adventurers, it’s not just one story: it’s a career of legend and infamy, of perfect one-liners and impeccable coolness - at least to hear them tell it.



via GIPHY

Theme Knowledge (1st)

The act of being a badass often means knowing just enough to shake your opponent’s confidence, so you’ve learned to read people quickly and accurately - the better to cut them down to size with a quick turn of phrase. Reduce the DC of Sense Motive checks by 5, and gain a +2 bonus when making a Sense Motive check against an opposed Bluff check. Intimidate is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Intimidate checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Quick Retort (6th)

You’re never lost for words, and can always come up with a cutting remark in order to put a foe in their place - a trait that can make you unsettling to face in battle. As a reaction after you score a critical hit or have a critical hit scored against you, you can make an Intimidate check to demoralize the creature that you hit or that hit you.


via GIPHY

Impossible Poise (12th)
When your back is against the wall, you’re at your most dangerous, and you make sure your opponents know it. As a reaction when you take hit point damage, you can make an Intimidate check to demoralize against all foes within 30 feet. Roll once and compare the results to each foe’s demoralize DC.  Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.

Turning Point (18th)

When your foes start to have a bad day, that’s when you feel like you’re living your best life. Up to twice a day, when you successfully demoralize a foe with an Intimidate check, you regain 1 Resolve Point.