Monday, October 31, 2022

The Human Musk Creeper

 I’ve been on Twitter for a damn long time now.


When I made my first account, it was to chase the trailheads back in the Alternate Reality Game days. I would text updates to 40404, coming back to my computer ages later. When I was living in a rented room without a working computer, I downloaded the Twitter app for XBox. I have made personal accounts, professional accounts, in-character accounts, joke accounts, gag accounts - 8 that I can remember but there's likely more lost to the interblags.

You could say that I’ve been around the timeline a few times.


The Starfinder Facts Twitter has always been a labor of love, but I’ve personally grown more and more skeptical of my use of social media. As a writer growing in my craft, I find myself spending more time than I want on consuming other people’s things, and I am making the choice to simplify so I can finish more things of substance for you all to enjoy.

I’m not deleting the Twitters; I built my side career on there and I don’t want to just give that up. I'll still update when events warrant, so that you can keep track of what I get up to out in the world, but I'm no longer doing the daily almost-lore that got us here. But if my refocus on my own creative energies can help make an insecure manchild with more money than God and less sense than a golf ball regret his decision to buy up my old hangout because I helped contribute to a couple of numbers dipping… I mean, that is what my character would do.

Furthermore, to keep having a connection to all you wonderful people, that means we’re going to reopen the Starfinder Facts blog for regular goodness.

So now that I’ve recipe-blogged you all…

Human Musk Creeper

Egads what a monstrous creature.

Made up of two arms, two legs, and other miscellaneous organs and whatnot, the human musk creeper lurks at places where the ground is enriched with memes and inanity, like online forums and public restroom stalls. An ideal environment for the human musk creeper isn't inhabited, but draws occasional humanoid visitors the aberration can transform into thralls. The human musk creeper enraptures low-intelligence creatures by pretending that ideas other people had many years prior are its own ideas. It then psychically alters their brains to believe that it is perfectly normal for a successful CEO to communicate in memes and unfounded misinformation. This step is a critical one in the propagation of the human musk creeper's ideas, as they all ultimately include some fatal, tragically dumb flaw, like "what if we honeycombed an earthquake-prone city with tunnels for cars instead of making workable transit" or "what if space could only be colonized privately by the ultra-wealthy?" The human musk creeper might try to take over a website, but it lacks the faculties to do so at a profit, and is likely to scare off victims before it can succeed, leaving it with only its own thralls for hunting.

Human Musk Creeper CR 2
XP 600
CE Medium aberration
Init +2; Senses darkvision 60 ft.; Perception +7

DEFENSE HP 23
EAC 13; KAC 14
Fort +3; Ref +3; Will +5
Weaknesses internet mockery

OFFENSE
Speed 30 ft.
Melee harmonic shrieking knife +7 (1d4+2 So)
Ranged yellow star conqueror +9 (1d12+2 E&F; critical wound)

STATISTICS
Str +0; Dex +2; Con +1; Int +0; Wis +0; Cha +4
Skills Bluff +12, Culture +7, Disguise +12, Intimidate +7, Profession (Con Artist) +12
Gear officer ceremonial plate, harmonic shrieking knife, yellow star conqueror

ABILITIES
More Money Than Sense (Ex) A human musk creeper can get equipment equal to its level+2 by spending twice as many credits as the item costs. This overpayment does not generally bother the human musk creeper due to a family fortune in the trade of pretty, useless rocks.

Friday, October 22, 2021

Unions Can Have A Little Themes, As A Treat

Short blog post today, in honor of the historic victory scored by the #UnionizePaizo movement and the good people of the Unionized Paizo Workers. We here at Starfinder Facts could not be more proud of the huge amount of work put in by the employees and the freelancers who saw the need for change and took the steps to make that change happen, and are humbly honored to have given the small contributions that we did to help the cause.

In celebration of what a small, dedicated group of people can do to hold the powers that be accountable, we at Starfinder Facts would like to freely offer our Themes Of Revolution, a collaboration with the talented Alison Cybe, from last summer for your enjoyment.

Remember: Any starship worth flying takes a whole crew to fly, so a captain needs to have the support of the ship in order to lead. When a crew speaks up, a good captain hears where they made mistakes and leads through crisis. Proud to see the kind of captain that the Golem has chosen to be, and excited to see where in the Vast they're going to lead us next.

Love and Solidarity ✊,
John Curtin (@Curtin_Writes)
Starfinder Facts

Thursday, September 30, 2021

Making Things Suck More For #PaizoAccountability

 Today, we’d like to talk a little bit about accountability. Specifically, #PaizoAccountability.

If you’re any friend of the Facts, you’ve seen us signal boosting a number of voices that are asking for Paizo Accountability. Perhaps you’re not really sure what these calls are actually asking for.

Paizo is, at the end of the day, a company. Companies are, at the end of the day, comprised of people. The game that you love, the community that drew you here to this blog post right here, is the product of a large and growing number of lovely and passionate people who have banded together in order to entertain us. And are we not entertained?

However, there are elements of the community that remain troubled and troubling. Despite the espoused beliefs of the company and the hard work at representation undertaken by the freelancers, writers, developers, editors, and designers a number of the allegations within the past month have centered around upper management’s conservative tendencies to react negatively to such efforts, going back years and still recurring in recent events. Other allegations of unprofessional workplace behavior have been confirmed by the accused and remain unaddressed by the company on a professional level. And huge questions still remain about the firing of a beloved community manager the week before one of the company’s biggest events of the con season, a move that arguably sparked the anger going on now and would result in disciplinary action in any company that took professionalism seriously.

Of course we don’t want Paizo as a publisher to suffer. We have found our heroics on Golarian, in the Pact Worlds, and on further planets and planes. We’ve explored the heights of the Crown Of The World and the depths of Apostae, crashed airships on Akiton and flown off the starmaps into the Vast. We love these places, and the people that create these worlds and populate them with the people, places, and things that inspire and engage us.

We can’t watch idly as voices for diversity and equality leave one by one, forced to leave due to their treatment. We can’t sit by as the creators whose creations we adore labor under near-poverty conditions.

What we can do is make a dumb shitpost and offer it to you, Loyal Factoid Fans, in exchange for your help.

Friend Of The Facts Joan (find her on Twitter at @joannenotjown) has been raising funds for some of those put in vulnerable positions by the economic effects of the #PaizoAccountability movement - this tweet gives the details of this fundraiser started at the beginning of the Paizo Accountability movement. So here’s our deal:

1.) You donate to Joan, so it can be given to some of the people who need it the most in this moment in the gaming community. Any amount will do! We know not everyone can give!

2.) You send us proof of your donation (screenshots work great! You can e-mail them to StarfinderFacts SPLAT gmail.com or DM us on Twitter!). All receipts should be received before October 8th.
2.) October 9th, I send you a new Starfinder Facts creation: Our rendition of a certain iconic mechanical cleaner featured in a Mel Brooks film, created using the new Tech Revolution mech rules, for whatever sick twisted pleasure you derive from such a thing.


Rather like a Golden League Xun mailing a toe to prove the seriousness of their intentions, here’s a snippet for you to ponder.


--------------------------------------------------------------------------------


Vacu-Suck (2 PP) This massive signature vacuum cleaner is capable of removing entire planetary atmospheres through it’s absurdly powerful suction. For every 10 rounds that the Vacu-Suck is run, reduce the level of atmosphere by one step (from Thick to Normal to Thin to No Atmosphere; use GM discretion to determine the starting density of Corrosive or Toxic atmospheres). At GM discretion, the Vacu-Suck is capable of sucking up trees, structures, and other large objects. The Vacu-Suck can be switched from “Suck” to “Blow” by means of the toggle on the side of the Vacu-Suck.


--------------------------------------------------------------------------------


This community has awed and inspired us many times over the past few years, and I hope to see it do its work yet again to help the people who make our games make it through a difficult time.

Let’s do something amazing today.

Wednesday, June 30, 2021

Celestial Credits Coffee, By Jake Rennels

Today, we have a sweet little guest blog by Friend Of The Facts Jake Rennels! For those of you who have not had the pleasure of meeting Jake, he is an avid Organized Play GM, with over 125 SFS tables to his name - talking easily over 500 hours of Society games! When he's not writing his own to-be-published adventures, he serves as the Society Venture Captain for the St. Louis, MO and Western Illinois areas. You can find him on the Paizo boards under the alias FreedomSnake, on twitter @jakerennels, and on facebook /jakerennels. Now, let's see what he created for us, hmm?

The Galaxy’s Greatest Coffee!

You know that community culinary food synthesizer in your ship’s galley? The one everyone on your ship uses, but no one seems to clean or remember to turn off? The one you dump a handful of UPBs into as you look at it in disgust while making that same, tired, not-quite-right cup of coffee when you first start your shift? Of course not, neither do I, but let us not kid ourselves. We all know someone who does; and I am sure it’s a terrible thing to experience. Fortunately for you, I have recently discovered a new chain of bistros popping up in outposts and settlements throughout Near Space known as Celestial Credits Coffee. Unsurprisingly, most of the beings I have come across have simply abbreviated the name, calling it 3C.

The menu offerings at 3C look typical at first glance: the usual fare of elaborately named, seemingly overpriced coffee and food most modern bistros seem to serve these days. The menu itself, however, is anything but typical. Although they offer an app for ordering in advance, the on-site menu is clearly designed to be its own wonderful experience. The visual aspect is created by the somewhat archaic means of rubbing various soft, brightly colored rocks against a prominently displayed sheet of hardened stone in hard-to-reach but easy-to-read locations. This is unusual, of course, but is hardly the most remarkable part. Everyone I have talked to sees the menu written in their native language (if they have one). Even more extraordinary is how unnecessary the ocular onslaught of brightly colored rubbings actually is. Anyone who enters the place just seems to know what’s on the menu without needing to actually see it. This is a feature that is incredibly handy for those who don’t rely on sight, or for those who prefer not to experience something similar to looking at a bryrvath.

Another curiosity I have witnessed is the frequent ordering of items not on the menu. A seemingly popular one appears to only be available as a dine-in option. The barista brings out three aquatic-in-origin half-shell serving boats. The first two are filled to the brim, each containing a different liquid. The third is an empty shell identical to the first two. Now, I have yet to figure out how they do it, but the patron invariably performs the seemingly impossible task of pouring the contents of the two full shells into the single empty shell, then drinks the entire concoction at once. I once asked someone how they managed to make the contents of the two shells fit into the third, but they burst into hysterical laughter as if I had asked them how to do something as trivial as drink a glass of water.

Remarkably, it is not the periodically updated menu, the uniqueness of its items, or the secret offerings that stand out the most. 3C does not seem to be as much a coffee shop as it is a cultural experience. Species from all over the galaxy appear to be drawn to their locations, some of whom will readily admit to going far out of their way just to grab a cup of coffee. And while many of the patrons are coming and going just as quickly, there is a calm, relaxed atmosphere. Soft lighting fills a lobby full of plush furniture. There is free infosphere access available to all. Decorations, paintings, and digital art from independent, local artists adorn the walls. Like the art, the dishware (except for the shells) is hand-crafted by local artisans and available for purchase. There is even a discount for bringing your previously-purchased dishware to reduce waste and support local economies. Every Celestial Credits Coffee location is a tribute to the talents of its region of Near Space.

I am told the shells are responsibly sourced from an aquatic colony who wish to remain anonymous and sell them to 3C as a means of reducing their own waste when they are no longer needed. What an excellent and responsible way to repurpose one ecosystem’s detritus to bring an enlightened coffee experience to others. If you should find yourself in the vicinity of a 3C, I strongly urge you to experience this wonderful establishment. And if any of you reading this is already a regular patron of Celestial Credits Coffee and knows, I implore you to tell me how to use the 3C shells!

Perplexed,

- Sir Percival Reginald Alouicious Theophilus the Third, Esq.

Celestial Credits Coffee

Not much is known about the proprietors of Celestial Credits Coffee. Like many franchises, they seemed to appear suddenly and out of nowhere, quickly appearing all over Near Space transit hubs. One would be hard-pressed to find anyone who has something negative to say about the company. Most visitors return as often as is convenient. Some will go further out of their way than others to visit. Whether it be the local community support, the comfortable atmosphere, the way the aromas permeate the facility, the secret menu, or the fact that the menu changes every 20 days, Celestial Credits Coffee has one of the highest customer satisfaction rates anywhere.

Interestingly, every franchise operator is a member of the local community where the bistro is established, who was gifted the franchise. Usually plucked from obscurity, these lucky recipients are transported to an undisclosed corporate training facility where they are trained and equipped to manage their local store. These franchise owners overwhelmingly express joy and gratitude for the opportunity they have been given. When confronted, they don’t offer many details about their training and won’t disclose the facility’s location, citing a Non-Disclosure Agreement with the company.

It isn’t uncommon to hear stores of corporations trying to buy into or outright acquire local stores, but they are always met by a team of lawyers that ardently protects the owner, publicly campaigning the importance of the business remaining locally owned and operated. This invariably garners significant public opposition, resulting in the corporation backing down.

Every employee and franchise owner is taught about the unique blend of magic used to make the menu accessible to all but does not know the truth of its abilities. They believe it is a very high-level blending of comprehend languages and mindlink made able to benefit a seemingly unlimited number of patrons at once without the need for direct contact. How exactly this magical effect is achieved is a closely guarded secret.

Celestial Credits Coffee Menu Trap (CR 20)

Every Celestial Credits Coffee establishment has a prominently displayed, magically constructed menu that emanates an Aura of Advertising throughout the entire establishment, regardless of the size of the location. Although written in an unknown language, any creature attempting to read this brightly colored menu sees it in their preferred language and can read it as easily as they would read anything else as per the spell comprehend languages. Additionally, any creature who telepathically or audibly expresses a desire to know what is on the menu suddenly knows the menu contents as per the spell mindlink.

CELESTIAL CREDITS COFFEE MENU TRAP          CR 20

XP 307,200
Type magical; Perception DC 50 Disable Mysticism DC 45 (interrupt the aura of advertising)
Trigger location; Reset 1 round
Aura aura of advertising (75 ft.)
Effect all creatures in range who attempt to read or otherwise learn what is on the menu do so as per comprehend languages or mindlink as applicable to the creature’s senses. If a creature fails its will saving throw, the already present sights, smells, and sounds are subtly amplified and made more appealing to the creature. Upon exiting the establishment, the trap suggests that Celestial Credits Coffee is the best coffee there is and is worth making an extra effort to return and purchase more coffee in the near future, especially because of the positive impact it leaves on the local community. All information gleaned about a creature by the menu is uploaded into the Celestial Credits Coffee central database in real-time. No data is stored locally.

 

AURA OF ADVERTISING          6

School divination
Casting Time 1 round
Range aura (75 ft. radius)
Targets all intelligent creatures
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
This aura is a unique blend of three existing spell components, acting as an aura of comprehend languages, mindlink, and a 5th level hack wetware spell (CL 20).

Friday, May 28, 2021

Oh No, We Back On Our Bullshit

 So we have some good news, and we have some bad news.

The good news is that we’ve decided that it’s time to reopen the Starfinder Facts blog yet again. It’s spring, that time of orbital rotation when young organisms’ thoughts naturally turn to fantasies of nebulas, lasers, and of course, service drones turned murderbots by nefarious intent. The eagle-eyed among you may have noticed that we’re tweeting more and more, and the very astute among you may have noticed some curious posts… though more on that in a minute.

We’re not sure if the blog will be the monthly publication that it formerly was, but we have a couple of ideas already loaded into the canister, so worst case scenario you will see at least a couple of goofy ideas come out of us over the summer. We’ve been off exploring other systems and settings, so we’re hopeful that the outside creativity and the increased focus on production will allow us to continue to pollute your timeline with the thematically-absurd-yet-somehow-mechanically-servicable content that you came to know and begrudge.

The bad news is that we came up with this idea during a busy month with just a few weeks before PaizoCon, something that we especially wanted to commemorate by restarting the blog. So we had to cut some corners and thus, we don’t have any new rules content for any of y’all. Writing’s hard, folks, I don’t know if you knew.

Therefore, instead, please enjoy this musical assault on the ol’ listening orifices, and we’ll make sure to get you some rules crunch next month.

Be seein’ you, space cowboys.

==================================================================


(Oo oo, Help me baby!)

(Oo oo, Help me baby!)


All right! Throw up all six,

Cuz I’m fly like strix

And I’m a rapper and a helper through and through.

I’m real furry,

But you don’t need to worry, see -

I got a whole crew helping me.

Now gather round,

There’s skittermanders in town,

And we throw down a real collaborative sound.

I blaze up all the hyperleaf ya got on ya shelf,

So just let me introduce myself!

My name is Nako, pronounced like THAC0,

You hurt my friends and I will attack-o,

And if your foes ask me for help,

I’ll turn around and stab you in the back-o.

I'm 3 feet tall, y'all,

And like a Veskmas tree

You know you’re gonna fall when I decide to cleave thee.

I got six arms,

I come from the Veskarium,

I'm real fierce, so enemies I’m scarin’ em.

I try to be nice, straight skitter charm,

But sometimes you gotta bust out a longarm.

I'll eat up all your pastries and your candy too,

When you’re a hyper helping monster what’s a ‘mander to do?

Yeah, I eat like crap,

I know it’s awful,

It never stopped me from being helpful.

I give aid!

I like to help out a whole room.

I once blew up an AI - it went BOOM!!

I'm red,

I make my enemies stone dead,

I’m giving help whether or not it’s wanted.

I'm always lookin out to give a helping hand,

And I even got a backing band!

The Help-ty Dance is your chance to give some help.

C’mon!

Do the Helpty Help, come on and do the Helpty Help.

Check me out y’all,

Do the Helpty Help, just watch me do the Helpty Help,

Do ya know what I'm doin', doin' the Helpty Help,

C’mon,

Do the Helpty Help, a-ha, do the Helpty Help.





Monday, August 31, 2020

So Long, And Here's A Bunch Of Fish

Want to hear a dirty secret?

I haven’t played any Starfinder in months, and I’m not sorry.

I’m not not sorry - but it’s absence hasn’t been burning a hole in my heart. I’ve been playing other TTRPGs. I’ve been camping. I’ve been extra busy at work, because our economy is insisting on reopening despite the risks it puts our society in (DO NOT REOPEN SCHOOLS, PEOPLE, IT’S GOING TO BE BAD FOR KIDS AND WORSE FOR THE ADULTS INVOLVED). So in other words… I’ve been pretty pre-occupied.

This project was started and maintained as a labor of love, expressing my excitement about a new TTRPG that I adored. I was active in the Organized Play scene, I was inspired by the lore coming out, I was dashing ahead running the APs, and Life Was Good.

In that time, I’ve quit jobs, been fired, been promoted, gotten married, mourned the death of loved ones, watched the world catch on fire - and still always found a spare minute to squeeze out a pithy one-liner about Triaxian capitalism or starship maintenance or failing any of that, yet another hyperleaf joke. We made a minimum of one tweet a day for over two years, and maintained nearly two years of a once-a-month blog post adding new tongue-in-cheek (or even some semi-serious!) rules and lore. Sometimes we were serious, sometimes we were funny, but we always endeavored to keep it light and friendly. That's simply gotten harder to do, and we've come to the melancholy decision that it's time to stop doing it.


Today the Starfinder Facts project is coming to an end, meaning a few things:


  1. The blog is officially going to be mothballed. Nearly 2 years worth of content is a pretty solid portfolio, and it will be left available and accessible to anyone who googles “starfinder hyperleaf” and checks out the third result.

  2. The twitter is leaving “brand account” management and now returning to “personal account” status. What this means is I’ll use it less - we maintained 1 post minimum a day for over 2 years, and racked up over 3,700 tweets, all about Starfinder and the fanbase surrounding it. Now it’s going to become something I just do for fun, not for self-imposed metrics of productivity.


We’re not done writing, not by a long shot - there are stranger worlds than these, and darn tootin’ if we’re not going to explore them as long as we are able. If you’re interested in following on that journey, you can find my writer twitter @Curtin_Writes - you're likely to see some new project announcements sooner rather than later...

However, after such a long and fruitful project, it felt wrong to just up and go… so for the people that found this account: So long, and here’s a bunch of fish.

Not pictured due to size constraints: exactly how swole this gigantic motherfucker really is

Every few years, new stories come out of the darkest and deepest wilds of Castrovel - tales of parties being stalked through the trees by immense humanoid figures, or hushed spacer bar horror stories of unspeakably immense knots of mountain eels that reacted as one. Two things are constant across all of the reports - mountain galvos are colossal killing machines that will patiently and relentlessly hunt those that they deem as prey, and the rate of survival from a mountain galvo encounter is extremely low.

Ancient pre-Gap records indicate that the original galvos were significantly smaller, comprised of electric aquatic eels. While it's true that a mountain galvo would be even worse if it was electrified, it's a small relief, as mountain galvos retain both the hypnotic paralytic gaze of their component eels and the innate hunter instincts that make mountain eels terrifying ambush predators - and there's little more shocking than being surprised by a thirty-foot mess of snapping eels.

The reports that mountain galvos respond to the Aquan language (a language with no connection to mountain eels) raises troubling questions as to the origins of the gigantic jungle terrors, particularly about the progenitors, means, and purpose of their creation. While some suspect the continued influence of the deep-sea abberant fleshcrafters that plagued Golarion with the first galvos, others fear that the secrets originally contained to the deepest ocean trenches have been spread to new locales, and mountain galvos are only the beginning of a new wave of dangerous abominations.

Mountain Galvo                                                CR 13

XP 25,600
N Colossal magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +23


DEFENSE                                                          HP 225

EAC 27; KAC 29

Fort +17; Ref +17; Will +12

Defensive abilities swarmlike


OFFENSE

Speed 30 ft.

Melee bite +27 (3d12+21 P and S plus grab) or

bash +27 (3d12+21 B)

Ranged hurled elver +24 (6d6+13 P)

Space 30 ft.; Reach 30 ft.

Offensive abilities paralyzing gaze


STATISTICS

Str +8; Dex +4; Con +6; Int +0; Wis +0; Cha +0

Skills Acrobatics +23, Athletics +23, Stealth +28

Languages Aquan (can't speak)


SPECIAL ABILITIES

Paralyzing Gaze (Ex) Looking into any of a mountain galvo’s multitude of strange compound eyes causes the muscles of most living creatures to freeze up. A living creature that can see and begins its turn within 60 feet of a mountain galvo must succeed at a DC 19 Fortitude save or be paralyzed for 1 round. A creature who succeeds at its save is immune to that mountain galvo’s paralyzing gaze for 24 hours. Creatures without a sense of sight and other mountain eels are immune to this effect.


Swarmlike (Ex) A mountain galvo has no discernible anatomy, and is not subject to critical hits or flanking. It is also immune to any physical spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate). Mindaffecting effects that target a single creature function normally against a mountain galvo, since the creature’s individual components share a hive mind. A mountain galvo takes half again as much damage (+50%) from effects that affect all targets in an area, such as grenades, blast and explode weapons, and many evocation spells. A mountain galvo takes normal damage from an attack or effect that affects multiple targets (including lines and fully automatic mode attacks). For the purpose of automatic fire, the mountain galvo counts as five targets. For example, if an automatic attack is made using 12 rounds of ammunition, it can attack a maximum of six targets, so it can damage a mountain galvo normally. However, if two other targets are closer to the attacker than the mountain galvo, they must be attacked first, leaving only four attacks to target the mountain galvo, so it takes no damage.


Varied Attack (Ex) A galvo’s slam attack deals both bludgeoning and slashing damage since the creature is formed completely of biting eels.


Friday, July 31, 2020

HOOLOOVOO

Artist's rendering (possibly a child artist, or a very very very old artist who is losing their facilities) of a hooloovoo fabricator.

A long time ago, in a cluster of asteroids far far away, a suddenly-sentient hyper-intelligent shade of the color blue suddenly found itself asking the important questions: How can we exist? Why do we exist? Where shall we have lunch? Once the color realized that lunch was an unnecessary concept for an incorporeal shade of blue, the third question was discarded as irrelevant, and it proceeded to work on more present problems, like what exactly it was expected to do with all of this newfound self-awareness. The name it chose for itself is roughly translatable into Common as something like “hooloovoo.”


As the hooloovoo discovered the technological advancements of biological life, they found themselves particularly adept at technomancy and engineering, taking particularly to robotics as a means to manufacture their own corporeal forms. As a result, many people’s interactions with the hooloovoo are with mechanical shells designed by the hooloovoo for specific purposes, with technomantic prismatic interfaces embedded into the operating systems so that the hooloovoo exists within and pilots its mechanical body. The fragile construction of the prisms and their interface matrix make the suits dangerously vulnerable to excessive force, so many hooloovoo take combat-avoidant strategies to avoid critical damage to their prism. Both science and magic have been unable to answer the question of what happens to a hooloovoo when the prism is fully destroyed; mystics have yet to find any traces of hooloovoo in the River of Souls, which has raised a contentious debate as to whether or not the color has a soul or can truly die, an answer that even the hooloovoo’s intellect has been unable to answer.

Hooloovoo as a species tend to disconcert corporeal life forms, as many of the foundational philosophical ideas of corporeal cultures don’t apply to something that needs a freestanding prism to be interacted with. It remains unclear whether the hooloovoo are individuals with distinct memories and personalities, or some sort of vast unequally-dispersed organism, as hooloovoo often give contradicting answers to scientists and philosophers hoping to understand the strange intelligence of the color; possibly they find the resulting confusion entertaining, or they simply do not know the own answers about the mechanics of their existence.


Hooloovoo tend to position themselves in places of advanced technological achievement, often finding work as engineers or scientists thanks to their ability to comprehend information rapidly, inhabiting specialized data prisms in order to gain knowledge. While some paranoid theories suggest that the sentient color may be related to the menacing and deadly color out of space, no tangible links have been discovered, and the hooloovoo uniformly reject the notion as corporealist discrimination.

Hooloovoo Fabricator CR 6

XP 2,400

Genderless technological mechanic

CN Medium ooze (technological)

Init +3; Senses blindsight (vibration) 60 ft., sightless; Perception +13


DEFENSE HP 80 RP 4

EAC 18; KAC 19

Fort +7; Ref +7; Will +7

Immunities Ooze immunities; Weaknesses vulnerable to critical hits, mechanical frame


OFFENSE

Speed 30 ft.

Melee basic spined blade +12 (1d6+6 P; critical injection dc +2)

Ranged liquidator disintegrator pistol +14 (1d10+6 A) or

swagger handcannon +14 (1d12+6 P; critical knockdown)


STATISTICS

Str +0; Dex +3; Con +2; Int +5; Wis +0; Cha +0

Skills Computers +18, Culture +18, Engineering +18, Life Science +13, Medicine +18, Mysticism +13, Physical Science +18

Languages Aklo, Common

Other abilities artificial intelligence (exocortex), custom rig, mechanic tricks (visual data processor), overload, remote hack, target tracking, wireless hack

Gear elite stationwear, basic spined blade, liquidator disintegrator pistol, swagger handcannon Mechanical Frame (Ex) When a hooloovoo is in its mechanical frame, it loses the immunity to critical hits granted by its ooze immunities.


-------------------------------------------------------------------------------------------------------

Hooloovoo Researcher                                                            CR 8

XP 4,800

Genderless technological technomancer

CN Medium ooze (technological)

Init +4; Senses blindsight (vibration) 60 ft., sightless; Perception +16


DEFENSE

HP 105 RP 5

EAC 19; KAC 20

Fort +7; Ref +7; Will +11

Immunities Ooze immunities; Weaknesses vulnerable to critical hits, mechanical frame


OFFENSE

Speed 30 ft.

Melee carbon staff +13 (1d8+8 B; critical knockdown)

Ranged wave modulator iii +15 (2d4+8 F OR So)

Offensive abilities cache capacitor 1, magic hacks (magic negation [DC 18], tech countermeasures), spell cache

Technomancer Spells Known (CL 8th; ranged +15)

3rd (3/day) - dispel magic, explosive blast (DC 20)

2nd (6/day) - caustic conversion, daze monster (DC 19), implant data, microbot assault

1st (at will) - comprehend languages (DC 18), magic missile


STATISTICS

Str +0; Dex +4; Con +0; Int +6; Wis +2; Cha +0

Skills Computers +21, Engineering +21, Life Science +16, Mysticism +21, Physical Science +21

Languages Aklo, Common

Gear advanced lashunta tempweave, carbon staff, wave modulator III


Mechanical Frame (Ex) When a hooloovoo is in it's mechanical frame, it loses the immunity to critical hits granted by its ooze immunities.